day16: much cleaner, nicely factored solution, and much faster
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332620db0f
commit
427a0c766b
245
16/src/main.rs
245
16/src/main.rs
@ -28,12 +28,72 @@ fn main() {
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// PARSE
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// PARSE
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enum Interaction {
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One(FromDirection),
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Two((FromDirection, FromDirection)),
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
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enum FromDirection {
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enum FromDirection {
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Left,
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Left = 0,
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Above,
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Above = 1,
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Right,
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Right = 2,
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Below,
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Below = 3,
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}
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impl FromDirection {
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fn mask(&self) -> u8 {
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1 << *self as u8
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}
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// return the new pos for a ray that will be from the direction.
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// a ray 'from' left 'goes' right
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fn goes_pos(&self, pos: (i64, i64)) -> (i64, i64) {
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match self {
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Self::Left => (pos.0 + 1, pos.1),
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Self::Right => (pos.0 - 1, pos.1),
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Self::Above => (pos.0, pos.1 + 1),
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Self::Below => (pos.0, pos.1 - 1),
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}
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}
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fn reflect_ne(&self) -> Self {
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match self {
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Self::Left => Self::Below,
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Self::Right => Self::Above,
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Self::Above => Self::Right,
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Self::Below => Self::Left,
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}
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}
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fn opposite(&self) -> FromDirection {
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match self {
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Self::Left => Self::Right,
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Self::Right => Self::Left,
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Self::Above => Self::Below,
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Self::Below => Self::Above,
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}
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}
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fn reflect_se(&self) -> FromDirection {
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self.reflect_ne().opposite()
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}
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fn interact(&self, tile: char) -> Interaction {
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match tile {
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'.' => Interaction::One(*self),
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'/' => Interaction::One(self.reflect_ne()),
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'\\' => Interaction::One(self.reflect_se()),
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'|' => match self {
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FromDirection::Above | FromDirection::Below => Interaction::One(*self),
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FromDirection::Left | FromDirection::Right => {
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Interaction::Two((FromDirection::Above, FromDirection::Below))
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}
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},
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'-' => match self {
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FromDirection::Left | FromDirection::Right => Interaction::One(*self),
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FromDirection::Above | FromDirection::Below => {
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Interaction::Two((FromDirection::Left, FromDirection::Right))
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}
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},
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c => unimplemented!("invalid tile {}", c),
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}
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}
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}
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}
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impl Display for FromDirection {
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impl Display for FromDirection {
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@ -52,44 +112,55 @@ struct Contraption {
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}
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}
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struct VisitState {
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struct VisitState {
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energized: Vec<Vec<bool>>,
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visited_from: Vec<Vec<u8>>,
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visited_rays: HashSet<((i64, i64), FromDirection)>,
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}
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}
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impl VisitState {
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impl VisitState {
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fn score(&self) -> u64 {
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fn visit(&mut self, pos: (i64, i64), dir: FromDirection) -> bool {
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self.energized.iter().flatten().filter(|c| **c).count() as u64
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let pos_state = &mut self.visited_from[pos.1 as usize][pos.0 as usize];
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if *pos_state & dir.mask() > 0 {
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false
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} else {
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*pos_state |= dir.mask();
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true
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}
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}
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}
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fn score(&self) -> u64 {
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self.visited_from
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.iter()
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.flatten()
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.filter(|c| **c != 0)
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.count() as u64
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}
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#[allow(dead_code)]
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fn dump(&self) {
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fn dump(&self) {
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println!("Score {}:", self.score());
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println!("Score {}:", self.score());
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for line in &self.energized {
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for line in &self.visited_from {
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println!(
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println!(
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" {}",
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" {}",
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String::from_iter(line.iter().map(|b| if *b { '#' } else { '.' }))
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String::from_iter(line.iter().map(|b| if *b == 0 { '.' } else { '#' }))
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);
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);
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}
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}
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}
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}
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}
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}
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impl Contraption {
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impl Contraption {
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fn cast_ray<'a>(
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fn height(&self) -> i64 {
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&'a mut self,
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self.tiles.len() as i64
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state: &'a mut VisitState,
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}
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pos: (i64, i64),
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fn width(&self) -> i64 {
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dir: FromDirection,
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self.tiles[0].len() as i64
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) {
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}
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let mut new_rays = self.cast_ray_inner(state, pos, dir);
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fn cast_ray<'a>(&'a mut self, pos: (i64, i64), dir: FromDirection) -> VisitState {
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let mut state = self.empty_state();
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loop {
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let mut new_rays = self.cast_ray_inner(&mut state, pos, dir);
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while new_rays.len() != 0 {
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new_rays = new_rays
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new_rays = new_rays
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.iter()
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.iter()
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.flat_map(|(pos, dir)| self.cast_ray_inner(state, *pos, *dir))
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.flat_map(|(pos, dir)| self.cast_ray_inner(&mut state, *pos, *dir))
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.collect();
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.collect();
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if new_rays.len() == 0 {
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break;
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}
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}
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}
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state
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}
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}
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fn cast_ray_inner<'a>(
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fn cast_ray_inner<'a>(
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&'a mut self,
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&'a mut self,
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@ -97,68 +168,29 @@ impl Contraption {
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mut pos: (i64, i64),
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mut pos: (i64, i64),
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mut dir: FromDirection,
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mut dir: FromDirection,
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) -> Vec<((i64, i64), FromDirection)> {
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) -> Vec<((i64, i64), FromDirection)> {
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let width = state.energized[0].len();
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let height = state.energized.len();
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let mut new_rays = Vec::new();
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let mut new_rays = Vec::new();
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while pos.0 >= 0 && pos.1 >= 0 && pos.0 < width as i64 && pos.1 < height as i64 {
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// visit pos
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while pos.0 >= 0 && pos.1 >= 0 && pos.0 < self.width() && pos.1 < self.height() {
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state.energized[pos.1 as usize][pos.0 as usize] = true;
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if !state.visit(pos, dir) {
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if !state.visited_rays.insert((pos, dir)) {
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break;
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break;
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}
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}
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(pos, dir) = match self.tiles[pos.1 as usize][pos.0 as usize] {
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dir = match dir.interact(self.tiles[pos.1 as usize][pos.0 as usize]) {
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'.' => match dir {
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Interaction::One(dir) => dir,
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FromDirection::Left => ((pos.0 + 1, pos.1), dir),
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Interaction::Two((dir1, dir2)) => {
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FromDirection::Right => ((pos.0 - 1, pos.1), dir),
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new_rays.push((pos, dir1));
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FromDirection::Above => ((pos.0, pos.1 + 1), dir),
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dir2
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FromDirection::Below => ((pos.0, pos.1 - 1), dir),
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}
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},
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};
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'/' => match dir {
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pos = dir.goes_pos(pos);
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// from left, go up, from below
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FromDirection::Left => ((pos.0, pos.1 - 1), FromDirection::Below),
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// from up, go left, from the right
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FromDirection::Above => ((pos.0 - 1, pos.1), FromDirection::Right),
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// from right, go down, from above
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FromDirection::Right => ((pos.0, pos.1 + 1), FromDirection::Above),
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// from below, go right, from left
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FromDirection::Below => ((pos.0 + 1, pos.1), FromDirection::Left),
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},
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'\\' => match dir {
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FromDirection::Left => ((pos.0, pos.1 + 1), FromDirection::Above),
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FromDirection::Above => ((pos.0 + 1, pos.1), FromDirection::Left),
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FromDirection::Right => ((pos.0, pos.1 - 1), FromDirection::Below),
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FromDirection::Below => ((pos.0 - 1, pos.1), FromDirection::Right),
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},
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'-' => match dir {
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FromDirection::Left => ((pos.0 + 1, pos.1), dir),
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FromDirection::Right => ((pos.0 - 1, pos.1), dir),
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FromDirection::Above | FromDirection::Below => {
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new_rays.push(((pos.0 + 1, pos.1), FromDirection::Left));
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((pos.0 - 1, pos.1), FromDirection::Right)
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}
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},
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'|' => match dir {
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FromDirection::Above => ((pos.0, pos.1 + 1), dir),
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FromDirection::Below => ((pos.0, pos.1 - 1), dir),
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FromDirection::Left | FromDirection::Right => {
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new_rays.push(((pos.0, pos.1 + 1), FromDirection::Above));
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((pos.0, pos.1 - 1), FromDirection::Below)
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}
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},
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c => unimplemented!("invalid character {}", c),
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}
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}
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}
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new_rays
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new_rays
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}
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}
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fn empty_state(&self) -> VisitState {
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fn empty_state(&self) -> VisitState {
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let mut energized = Vec::new();
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let mut visited_from = Vec::new();
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for _ in 0..self.tiles.len() {
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for _ in 0..self.height() {
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energized.push(Vec::from_iter(repeat(false).take(self.tiles[0].len())));
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visited_from.push(Vec::from_iter(repeat(0).take(self.width() as usize)));
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}
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VisitState {
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energized,
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visited_rays: HashSet::new(),
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}
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}
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VisitState { visited_from }
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}
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}
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}
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}
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@ -176,48 +208,39 @@ impl<T: BufRead> From<Lines<T>> for Contraption {
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fn problem1<T: BufRead>(input: Lines<T>) -> u64 {
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fn problem1<T: BufRead>(input: Lines<T>) -> u64 {
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let mut contraption = Contraption::from(input);
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let mut contraption = Contraption::from(input);
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let mut state = contraption.empty_state();
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contraption.cast_ray(&mut state, (0,0), FromDirection::Left);
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contraption.cast_ray((0, 0), FromDirection::Left).score()
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state.energized.iter().flatten().filter(|c| **c).count() as u64
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}
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}
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// PROBLEM 2 solution
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// PROBLEM 2 solution
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fn problem2<T: BufRead>(input: Lines<T>) -> u64 {
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fn problem2<T: BufRead>(input: Lines<T>) -> u64 {
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let mut contraption = Contraption::from(input);
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let mut contraption = Contraption::from(input);
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let mut max_tiles = 0u64;
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for y in 0..contraption.tiles.len() as i64 {
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let rows_max = (0..contraption.height()).fold(0, |max_tiles, y| {
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let mut left_state = contraption.empty_state();
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std::cmp::max(
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contraption.cast_ray(&mut left_state, (0, y), FromDirection::Left);
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let mut right_state = contraption.empty_state();
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contraption.cast_ray(
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&mut right_state,
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(contraption.tiles[0].len() as i64 - 1, y),
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FromDirection::Right,
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);
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max_tiles = std::cmp::max(
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max_tiles,
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max_tiles,
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std::cmp::max(left_state.score(), right_state.score()),
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std::cmp::max(
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);
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contraption.cast_ray((0, y), FromDirection::Left).score(),
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}
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contraption
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for x in 0..contraption.tiles[0].len() as i64 {
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.cast_ray((contraption.width() - 1, y), FromDirection::Right)
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let mut top_state = contraption.empty_state();
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.score(),
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contraption.cast_ray(&mut top_state, (x, 0), FromDirection::Above);
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),
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let mut bottom_state = contraption.empty_state();
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)
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contraption.cast_ray(
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});
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&mut bottom_state,
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(x, contraption.tiles.len() as i64 - 1),
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FromDirection::Below,
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);
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max_tiles = std::cmp::max(
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max_tiles,
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std::cmp::max(top_state.score(), bottom_state.score()),
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);
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}
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max_tiles
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let cols_max = (0..contraption.width()).fold(0, |max_tiles, x| {
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std::cmp::max(
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max_tiles,
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std::cmp::max(
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contraption.cast_ray((x, 0), FromDirection::Above).score(),
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contraption
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.cast_ray((x, contraption.height() - 1), FromDirection::Below)
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.score(),
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),
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)
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});
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std::cmp::max(rows_max, cols_max)
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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