day14: some silly and not super effective performance optimizations
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7926475a56
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78fb884c03
160
14/src/main.rs
160
14/src/main.rs
@ -31,51 +31,57 @@ fn main() {
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#[derive(Debug)]
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struct Platform {
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rows: Vec<Vec<char>>,
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width: usize,
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height: usize,
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}
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impl<T: BufRead> From<Lines<T>> for Platform {
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fn from(lines: Lines<T>) -> Self {
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let rows: Vec<Vec<char>> = lines.map(|line| line.unwrap().chars().collect()).collect();
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let width = rows[0].len();
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let height = rows.len();
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Self {
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rows: lines.map(|line| line.unwrap().chars().collect()).collect(),
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rows,
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width,
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height,
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}
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}
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}
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enum Direction {
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North,
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South,
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East,
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West,
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}
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#[derive(Debug, PartialEq)]
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enum Axis {
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Rows,
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Columns,
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}
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impl Direction {
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fn reverse_direction(&self) -> bool {
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match self {
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Direction::North | Direction::West => false,
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Direction::South | Direction::East => true,
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}
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}
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fn axis(&self) -> Axis {
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match self {
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Direction::North | Direction::South => Axis::Columns,
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Direction::East | Direction::West => Axis::Rows,
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}
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}
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struct North;
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struct South;
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struct East;
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struct West;
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trait Direction {
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const REVERSED: bool;
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const AXIS: Axis;
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}
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impl Direction for North {
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const REVERSED: bool = false;
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const AXIS: Axis = Axis::Columns;
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}
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impl Direction for South {
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const REVERSED: bool = true;
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const AXIS: Axis = Axis::Columns;
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}
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impl Direction for East {
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const REVERSED: bool = true;
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const AXIS: Axis = Axis::Rows;
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}
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impl Direction for West {
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const REVERSED: bool = false;
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const AXIS: Axis = Axis::Rows;
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}
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impl<'a> Platform {
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fn width(&self) -> usize {
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self.rows[0].len()
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}
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fn height(&self) -> usize {
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self.col(0).len()
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}
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fn col(&self, col: usize) -> Vec<char> {
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self.rows.iter().map(|row| row[col]).collect()
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}
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@ -84,97 +90,94 @@ impl<'a> Platform {
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self.rows[row_idx][idx] = col[row_idx];
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}
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}
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fn roll(&mut self, dir: &Direction) {
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match dir.axis() {
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fn roll<T: Direction>(&mut self) {
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match T::AXIS {
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Axis::Columns => {
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for idx in 0..self.width() {
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self.roll_one(idx, dir)
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for idx in 0..self.width {
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let new = self.roll_one::<T>(idx);
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self.replace_col(idx, new);
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}
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}
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Axis::Rows => {
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for idx in 0..self.height() {
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self.roll_one(idx, dir)
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for idx in 0..self.height {
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let new = self.roll_one::<T>(idx);
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self.rows[idx].copy_from_slice(new.as_slice());
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}
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}
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}
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}
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fn roll_rock_at(old: &mut Vec<char>, inner_idx: usize, dir: &Direction) {
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fn roll_rock_at<T: Direction>(old: &mut Vec<char>, inner_idx: usize) {
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// Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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match dir.reverse_direction() {
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true => {
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let upper_limit = (inner_idx..old.len())
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if T::REVERSED {
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// The furthest possible resting position is the first # below us, or the edge of the map
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let upper_limit = (inner_idx..old.len() - 1)
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.find(|c| old[*c] == '#')
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.unwrap_or(old.len());
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if let Some(empty_pos) = (inner_idx..upper_limit).filter(|i| old[*i] == '.').last()
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{
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// We will roll to the position of the furthest '.' before the upper limit
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if let Some(empty_pos) = (inner_idx..upper_limit).rev().find(|i| old[*i] == '.') {
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old.swap(inner_idx, empty_pos);
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}
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}
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false => {
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// Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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} else {
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// the furthest possible resting position is the first # above us, or the edge
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let lower_limit = (0..inner_idx).rev().find(|c| old[*c] == '#').unwrap_or(0);
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if let Some(empty_pos) = (lower_limit..inner_idx)
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.rev()
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.filter(|i| old[*i] == '.')
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.last()
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{
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// We will roll to the position of the furthest '.' before the lower limit
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if let Some(empty_pos) = (lower_limit..inner_idx).find(|i| old[*i] == '.') {
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old.swap(inner_idx, empty_pos);
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}
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}
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}
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}
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fn roll_one(&mut self, idx: usize, dir: &Direction) {
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let mut old = match dir.axis() {
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fn roll_one<T: Direction>(&mut self, idx: usize) -> Vec<char> {
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let mut old = match T::AXIS {
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Axis::Columns => self.col(idx),
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Axis::Rows => self.rows[idx].clone(),
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};
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let idx_iter: Either<_, _> = match dir.reverse_direction() {
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let idx_iter: Either<_, _> = match T::REVERSED {
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true => Either::Left((0..old.len()).rev()),
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false => Either::Right(0..old.len()),
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};
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let end_idx = if T::REVERSED { old.len() } else { 0 };
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for inner_idx in idx_iter {
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match old[inner_idx] {
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'.' | '#' => continue,
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'O' if dir.reverse_direction() && inner_idx == old.len() => continue,
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'O' if !dir.reverse_direction() && inner_idx == 0 => continue,
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'O' => Self::roll_rock_at(&mut old, inner_idx, dir),
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'O' if inner_idx == end_idx => continue,
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'O' => Self::roll_rock_at::<T>(&mut old, inner_idx),
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_ => panic!("invalid character"),
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}
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}
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match dir.axis() {
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Axis::Columns => self.replace_col(idx, old),
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Axis::Rows => self.rows[idx] = old,
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old
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}
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fn score<T: Direction>(&self) -> u64 {
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match T::AXIS {
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Axis::Columns => self.score_columns::<T>(),
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Axis::Rows => self.score_rows::<T>(),
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}
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}
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fn score(&self, dir: &Direction) -> u64 {
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match dir.axis() {
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Axis::Columns => self.score_columns(dir),
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Axis::Rows => self.score_rows(dir),
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}
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}
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fn row_or_column_score(&self, idx: usize, dir: &Direction) -> usize {
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if dir.reverse_direction() {
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fn row_or_column_score<T: Direction>(&self, idx: usize) -> usize {
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if T::REVERSED {
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idx + 1
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} else {
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self.rows.len() - idx
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match T::AXIS {
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Axis::Rows => self.width - idx,
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Axis::Columns => self.height - idx,
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}
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}
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fn score_columns(&self, dir: &Direction) -> u64 {
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(0..self.height())
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}
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fn score_columns<T: Direction>(&self) -> u64 {
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(0..self.height)
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.map(|row| {
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self.rows[row].iter().filter(|c| **c == 'O').count()
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* self.row_or_column_score(row, dir)
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* self.row_or_column_score::<T>(row)
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})
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.sum::<usize>() as u64
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}
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fn roll_cycle(&mut self) {
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self.roll(&Direction::North);
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self.roll(&Direction::West);
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self.roll(&Direction::South);
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self.roll(&Direction::East);
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self.roll::<North>();
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self.roll::<West>();
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self.roll::<South>();
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self.roll::<East>();
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}
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// find the first loop, return the iteration count when we first saw it and when we saw it again
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@ -190,7 +193,7 @@ impl<'a> Platform {
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}
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}
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}
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fn score_rows(&self, dir: &Direction) -> u64 {
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fn score_rows<T: Direction>(&self) -> u64 {
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unimplemented!()
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}
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}
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@ -211,8 +214,8 @@ impl Display for Platform {
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fn problem1<T: BufRead>(input: Lines<T>) -> u64 {
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let mut p = Platform::from(input);
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p.roll(&Direction::North);
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p.score(&Direction::North)
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p.roll::<North>();
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p.score::<North>()
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}
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// PROBLEM 2 solution
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@ -223,11 +226,12 @@ fn problem2<T: BufRead>(input: Lines<T>) -> u64 {
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let loop_length = first_loop.1 - first_loop.0;
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let cycles_to_skip = ((ITERATIONS - first_loop.0) / loop_length) * loop_length;
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let iterations_remaining = ITERATIONS - first_loop.0 - cycles_to_skip;
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for _ in 0..iterations_remaining {
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p.roll_cycle();
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}
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p.score(&Direction::North)
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p.score::<North>()
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}
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#[cfg(test)]
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