day14 problem 2 solution
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										180
									
								
								14/src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										180
									
								
								14/src/main.rs
									
									
									
									
									
								
							@@ -1,7 +1,8 @@
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					use std::collections::HashMap;
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use std::fmt::{Display, Write};
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					use std::fmt::{Display, Write};
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use std::fs::File;
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					use std::fs::File;
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use std::io::{BufRead, BufReader, Lines};
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					use std::io::{BufRead, BufReader, Lines};
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use std::time::{Duration, Instant};
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					use std::time::Instant;
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// BOILERPLATE
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					// BOILERPLATE
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type InputIter = Lines<BufReader<File>>;
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					type InputIter = Lines<BufReader<File>>;
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@@ -26,16 +27,24 @@ fn main() {
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// PARSE
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					// PARSE
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struct Platform(Vec<Vec<char>>);
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					#[derive(Debug)]
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					struct Platform {
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					    rows: Vec<Vec<char>>,
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					}
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impl<T: BufRead> From<Lines<T>> for Platform {
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					impl<T: BufRead> From<Lines<T>> for Platform {
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    fn from(lines: Lines<T>) -> Self {
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					    fn from(lines: Lines<T>) -> Self {
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        Self(lines.map(|line| line.unwrap().chars().collect()).collect())
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					        Self {
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					            rows: lines.map(|line| line.unwrap().chars().collect()).collect(),
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					        }
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    }
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					    }
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}
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					}
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enum Direction {
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					enum Direction {
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    North,
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					    North,
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					    South,
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					    East,
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					    West,
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}
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					}
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#[derive(Debug, PartialEq)]
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					#[derive(Debug, PartialEq)]
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@@ -47,26 +56,31 @@ enum Axis {
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impl Direction {
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					impl Direction {
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    fn reverse_direction(&self) -> bool {
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					    fn reverse_direction(&self) -> bool {
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        match self {
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					        match self {
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            Direction::North => false,
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					            Direction::North | Direction::West => false,
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					            Direction::South | Direction::East => true,
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        }
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					        }
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    }
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					    }
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    fn axis(&self) -> Axis {
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					    fn axis(&self) -> Axis {
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        match self {
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					        match self {
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            Direction::North => Axis::Columns,
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					            Direction::North | Direction::South => Axis::Columns,
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					            Direction::East | Direction::West => Axis::Rows,
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        }
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					        }
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    }
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					    }
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}
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					}
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impl<'a> Platform {
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					impl<'a> Platform {
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    fn width(&self) -> usize {
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					    fn width(&self) -> usize {
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        self.0[0].len()
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					        self.rows[0].len()
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					    }
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					    fn height(&self) -> usize {
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					        self.col(0).len()
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    }
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					    }
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    fn col(&self, col: usize) -> Vec<char> {
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					    fn col(&self, col: usize) -> Vec<char> {
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        self.0.iter().map(|row| row[col]).collect()
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					        self.rows.iter().map(|row| row[col]).collect()
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    }
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					    }
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    fn replace_col(&mut self, idx: usize, col: Vec<char>) {
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					    fn replace_col(&mut self, idx: usize, col: Vec<char>) {
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        for row_idx in 0..col.len() {
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					        for row_idx in 0..col.len() {
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            self.0[row_idx][idx] = col[row_idx];
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					            self.rows[row_idx][idx] = col[row_idx];
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        }
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					        }
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    }
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					    }
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    fn roll(&mut self, dir: &Direction) {
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					    fn roll(&mut self, dir: &Direction) {
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@@ -88,41 +102,133 @@ impl<'a> Platform {
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            self.roll_column(col, dir);
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					            self.roll_column(col, dir);
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        }
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					        }
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    }
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					    }
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					    // This code could definitely be reused for rows
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    fn roll_column(&mut self, idx: usize, dir: &Direction) {
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					    fn roll_column(&mut self, idx: usize, dir: &Direction) {
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        let mut col = self.col(idx);
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					        let mut col = self.col(idx);
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        // TODO: implement reverse direction
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					        if dir.reverse_direction() {
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        for col_idx in 0..col.len() {
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					            for col_idx in (0..col.len()).rev() {
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            match col[col_idx] {
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					                match col[col_idx] {
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                '.' | '#' => continue,
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					                    '.' | '#' => continue,
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                'O' if col_idx == 0 => continue,
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					                    'O' if col_idx == col.len() => continue,
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                'O' => {
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					                    'O' => {
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                    // Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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					                        // Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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                    let lower_limit = (0..col_idx).rev().find(|c| col[*c] == '#').unwrap_or(0);
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					                        let upper_limit = (col_idx..col.len())
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					                            .find(|c| col[*c] == '#')
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					                            .unwrap_or(col.len());
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                    if let Some(empty_pos) = (lower_limit..col_idx)
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					                        if let Some(empty_pos) =
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                        .rev()
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					                            (col_idx..upper_limit).filter(|i| col[*i] == '.').last()
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                        .filter(|i| col[*i] == '.')
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					                        {
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                        .last()
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					                            col.swap(col_idx, empty_pos);
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                    {
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					                        }
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                        col.swap(col_idx, empty_pos);
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                    }
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					                    }
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					                    _ => panic!("invalid character"),
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					                }
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					            }
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					        } else {
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					            for col_idx in 0..col.len() {
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					                match col[col_idx] {
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					                    '.' | '#' => continue,
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					                    'O' if col_idx == 0 => continue,
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					                    'O' => {
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					                        // Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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					                        let lower_limit = (0..col_idx).rev().find(|c| col[*c] == '#').unwrap_or(0);
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					                        if let Some(empty_pos) = (lower_limit..col_idx)
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					                            .rev()
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					                            .filter(|i| col[*i] == '.')
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					                            .last()
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					                        {
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					                            col.swap(col_idx, empty_pos);
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					                        }
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					                    }
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					                    _ => panic!("invalid character"),
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                }
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					                }
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                _ => panic!("invalid character"),
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            }
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					            }
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        }
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					        }
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        self.replace_col(idx, col);
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					        self.replace_col(idx, col);
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    }
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					    }
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    fn score_columns(&self, dir: &Direction) -> u64 {
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					    fn score_columns(&self, dir: &Direction) -> u64 {
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        // TODO: implement reverse direction
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					        // TODO: implement reverse direction - this was not required for the problem
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        (0..self.0.len())
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					        (0..self.rows.len())
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            .map(|row| {
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					            .map(|row| {
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                let row_score = self.0.len() - row;
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					                let row_score = self.rows.len() - row;
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                self.0[row].iter().filter(|c| **c == 'O').count() * row_score
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					                self.rows[row].iter().filter(|c| **c == 'O').count() * row_score
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            })
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					            })
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            .sum::<usize>() as u64
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					            .sum::<usize>() as u64
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    }
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					    }
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    fn roll_rows(&self, dir: &Direction) {
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					    fn roll_rows(&mut self, dir: &Direction) {
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        unimplemented!()
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					        assert_eq!(dir.axis(), Axis::Rows);
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					        for row in 0..self.height() {
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					            self.roll_row(row, dir);
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					        }
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					    }
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					    fn roll_row(&mut self, idx: usize, dir: &Direction) {
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					        let mut row = self.rows[idx].clone();
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					        if dir.reverse_direction() {
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					            for row_idx in (0..row.len()).rev() {
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					                match row[row_idx] {
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					                    '.' | '#' => continue,
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					                    'O' if row_idx == row.len() => continue,
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					                    'O' => {
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					                        // Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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					                        let upper_limit = (row_idx..row.len())
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					                            .find(|c| row[*c] == '#')
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					                            .unwrap_or(row.len());
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					                        if let Some(empty_pos) =
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					                            (row_idx..upper_limit).filter(|i| row[*i] == '.').last()
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					                        {
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					                            row.swap(row_idx, empty_pos);
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					                        }
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					                    }
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					                    _ => panic!("invalid character"),
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					                }
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					            }
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					        } else {
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					            for row_idx in 0..row.len() {
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					                match row[row_idx] {
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					                    '.' | '#' => continue,
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					                    'O' if row_idx == 0 => continue,
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					                    'O' => {
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					                        // Find the first # rock or the edge of the map, we can't look beyond this for a resting position
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					                        let lower_limit = (0..row_idx).rev().find(|c| row[*c] == '#').unwrap_or(0);
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					                        if let Some(empty_pos) = (lower_limit..row_idx)
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					                            .rev()
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					                            .filter(|i| row[*i] == '.')
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					                            .last()
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					                        {
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					                            row.swap(row_idx, empty_pos);
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					                        }
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					                    }
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					                    _ => panic!("invalid character"),
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					                }
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					            }
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					        }
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					        self.rows[idx] = row;
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					    }
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					    fn roll_cycle(&mut self) {
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					        self.roll(&Direction::North);
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					        self.roll(&Direction::West);
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					        self.roll(&Direction::South);
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					        self.roll(&Direction::East);
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					    }
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					    // find the first loop, return the iteration count when we first saw it and when we saw it again
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					    fn find_loop(&mut self) -> (usize, usize) {
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					        let mut first_seen: HashMap<Vec<Vec<char>>, usize> = HashMap::new();
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					        first_seen.insert(self.rows.clone(), 0);
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					        let mut i = 0;
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					        loop {
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					            self.roll_cycle();
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					            i += 1;
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					            if let Some(first_idx) = first_seen.insert(self.rows.clone(), i) {
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					                return (first_idx, i);
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					            }
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					        }
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    }
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					    }
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    fn score_rows(&self, dir: &Direction) -> u64 {
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					    fn score_rows(&self, dir: &Direction) -> u64 {
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        unimplemented!()
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					        unimplemented!()
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@@ -131,7 +237,7 @@ impl<'a> Platform {
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impl Display for Platform {
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					impl Display for Platform {
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    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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					    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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        for row in &self.0 {
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					        for row in &self.rows {
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            for c in row {
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					            for c in row {
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                f.write_char(*c)?;
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					                f.write_char(*c)?;
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            }
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					            }
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@@ -151,7 +257,17 @@ fn problem1<T: BufRead>(input: Lines<T>) -> u64 {
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// PROBLEM 2 solution
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					// PROBLEM 2 solution
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fn problem2<T: BufRead>(input: Lines<T>) -> u64 {
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					fn problem2<T: BufRead>(input: Lines<T>) -> u64 {
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    0
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					    const ITERATIONS: usize = 1000000000;
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					    let mut p = Platform::from(input);
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					    let first_loop = p.find_loop();
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					    let loop_length = first_loop.1 - first_loop.0;
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					    let cycles_to_skip = ((ITERATIONS - first_loop.0) / loop_length) * loop_length;
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					    let iterations_remaining = ITERATIONS - first_loop.0 - cycles_to_skip;
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					    for _ in 0..iterations_remaining {
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					        p.roll_cycle();
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					    }
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					    p.score(&Direction::North)
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}
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					}
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#[cfg(test)]
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					#[cfg(test)]
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@@ -179,6 +295,6 @@ O.#..O.#.#
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    #[test]
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					    #[test]
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    fn problem2_example() {
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					    fn problem2_example() {
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        let c = Cursor::new(EXAMPLE);
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					        let c = Cursor::new(EXAMPLE);
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        assert_eq!(problem2(c.lines()), 0);
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					        assert_eq!(problem2(c.lines()), 64);
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    }
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					    }
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}
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					}
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