chore: refactor for cargo-aoc / codspeed
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229
src/day6.rs
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229
src/day6.rs
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use aoc_runner_derive::{aoc, aoc_generator};
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use bitflags::bitflags;
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use std::fmt;
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use std::io::{BufRead, Lines};
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use std::ops::BitAnd;
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use grid::Grid;
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#[aoc_generator(day6)]
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pub fn get_input(input: &[u8]) -> Map {
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Map::from(input.lines())
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}
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#[repr(u8)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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enum FacingDirection {
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Up = b'^',
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Down = b'v',
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Left = b'<',
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Right = b'>',
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}
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impl FacingDirection {
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fn next(&self) -> FacingDirection {
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match self {
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FacingDirection::Up => FacingDirection::Right,
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FacingDirection::Down => FacingDirection::Left,
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FacingDirection::Left => FacingDirection::Up,
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FacingDirection::Right => FacingDirection::Down,
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}
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}
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fn pos_ofs(&self, pos: (i64, i64)) -> (i64, i64) {
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match self {
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FacingDirection::Up => (pos.0, pos.1 + -1),
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FacingDirection::Down => (pos.0, pos.1 + 1),
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FacingDirection::Left => (pos.0 + -1, pos.1),
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FacingDirection::Right => (pos.0 + 1, pos.1),
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}
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}
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}
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enum StepOutcome {
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LeftMap,
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LoopFound,
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Continue,
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}
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enum RunOutcome {
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LeftMap,
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LoopFound,
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}
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bitflags! {
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub struct DirectionSet: u8 {
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const Up = 1;
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const Down = 2;
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const Left = 4;
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const Right = 8;
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}
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}
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impl From<FacingDirection> for DirectionSet {
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fn from(value: FacingDirection) -> Self {
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match value {
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FacingDirection::Up => DirectionSet::Up,
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FacingDirection::Down => DirectionSet::Down,
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FacingDirection::Left => DirectionSet::Left,
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FacingDirection::Right => DirectionSet::Right,
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}
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}
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}
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impl fmt::Display for DirectionSet {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.fmt(f)
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}
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}
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impl BitAnd<FacingDirection> for DirectionSet {
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type Output = DirectionSet;
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fn bitand(self, rhs: FacingDirection) -> Self::Output {
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self & DirectionSet::from(rhs)
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}
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}
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#[derive(Clone)]
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pub struct Map {
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grid: Grid<u8>,
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visited_from: Grid<DirectionSet>,
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guard_facing: FacingDirection,
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guard_pos: (i64, i64),
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path: Vec<((i64, i64), FacingDirection)>,
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}
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impl<T: BufRead> From<Lines<T>> for Map {
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fn from(input: Lines<T>) -> Self {
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let grid = Grid::from(input);
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let mut visited_from: Grid<DirectionSet> = Grid::new(grid.width() as i64);
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visited_from.data.resize(grid.data.len(), DirectionSet::empty());
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let guard_pos = grid.find(b'^').expect("Guard not found");
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let guard_facing = FacingDirection::Up;
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Self {
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grid,
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guard_pos,
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guard_facing,
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visited_from,
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path: Vec::new(),
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}
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}
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}
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impl Map {
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fn look(&self, dir: &FacingDirection) -> Option<u8> {
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match dir {
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FacingDirection::Up => self.grid.get(self.guard_pos.0, self.guard_pos.1 - 1),
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FacingDirection::Down => self.grid.get(self.guard_pos.0, self.guard_pos.1 + 1),
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FacingDirection::Left => self.grid.get(self.guard_pos.0 - 1, self.guard_pos.1),
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FacingDirection::Right => self.grid.get(self.guard_pos.0 + 1, self.guard_pos.1),
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}
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}
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/// Move one step in the facing direction, return if we are still inside the bounds
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fn step_guard<const RECORD_PATH: bool>(&mut self) -> StepOutcome {
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let new_pos = self.guard_facing.pos_ofs(self.guard_pos);
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if self
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.visited_from
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.get(new_pos.0, new_pos.1)
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.is_some_and(|dirs| dirs.contains(self.guard_facing.into()))
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{
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return StepOutcome::LoopFound;
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}
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if self.grid.set(new_pos.0, new_pos.1, b'X') {
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if RECORD_PATH {
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self.path.push((new_pos, self.guard_facing));
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}
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self.visited_from.set(
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new_pos.0,
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new_pos.1,
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self.visited_from.get(new_pos.0, new_pos.1).unwrap() | self.guard_facing.into(),
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);
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self.guard_pos = new_pos;
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StepOutcome::Continue
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} else {
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StepOutcome::LeftMap
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}
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}
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fn run_guard<const RECORD_PATH: bool>(&mut self) -> RunOutcome {
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while let Some(val) = self.look(&self.guard_facing) {
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match val {
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b'#' => {
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// obstacle, turn right
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self.guard_facing = self.guard_facing.next();
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}
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_ => match self.step_guard::<RECORD_PATH>() {
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StepOutcome::LeftMap => return RunOutcome::LeftMap,
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StepOutcome::LoopFound => return RunOutcome::LoopFound,
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StepOutcome::Continue => {}
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},
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}
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}
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RunOutcome::LeftMap
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}
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}
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// PROBLEM 1 solution
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#[aoc(day6, part1)]
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pub fn part1(map: &Map) -> u64 {
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let mut map = map.clone();
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map.run_guard::<false>();
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(map.grid.count(b'X') + map.grid.count(b'-') + map.grid.count(b'|') + map.grid.count(b'^')) as u64
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}
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// PROBLEM 2 solution
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#[aoc(day6, part2)]
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pub fn part2(input_map: &Map) -> u64 {
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// Use the solution from problem 1 to reduce the number of positions where obstacle placement will change the path
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let mut path_map = input_map.clone();
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path_map.run_guard::<true>();
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let mut tested_position: grid::Grid<bool> = grid::Grid::new(path_map.grid.width() as i64);
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tested_position.data.resize(path_map.grid.data.len(), false);
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let mut loop_count = 0u64;
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let mut last_posdir = (input_map.guard_pos, input_map.guard_facing);
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for ((x, y), dir) in path_map.path.iter() {
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if !tested_position.get(*x, *y).unwrap() {
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tested_position.set(*x, *y, true);
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let mut test_map = input_map.clone();
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test_map.grid.set(*x, *y, b'#');
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test_map.guard_pos = last_posdir.0;
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test_map.guard_facing = last_posdir.1;
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if let RunOutcome::LoopFound = test_map.run_guard::<false>() {
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loop_count += 1
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}
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last_posdir = ((*x, *y), *dir);
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}
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}
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loop_count
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}
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#[cfg(test)]
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mod tests {
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use crate::day6::*;
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const EXAMPLE: &[u8] = b"....#.....
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.........#
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..........
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..#.......
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.......#..
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..........
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.#..^.....
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........#.
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#.........
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......#...";
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#[test]
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fn part1_example() {
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assert_eq!(part1(&get_input(EXAMPLE)), 41);
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}
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#[test]
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fn part2_example() {
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assert_eq!(part2(&get_input(EXAMPLE)), 6);
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}
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}
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