day16: minor performance and refactoring
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test / AoC 2024 (push) Successful in 3m44s
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test / AoC 2024 (push) Successful in 3m44s
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20e6889572
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c31d653612
128
src/day16.rs
128
src/day16.rs
@ -26,11 +26,13 @@ impl FacingDirection {
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FacingDirection::North => (0, -1),
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}
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}
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fn reachable(&self) -> [FacingDirection; 3] {
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fn reachable(&self) -> &[FacingDirection; 3] {
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// Can move perpendicularly or the same direction, backwards would always increase path cost
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match self {
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FacingDirection::East | FacingDirection::West => [*self, FacingDirection::North, FacingDirection::South],
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FacingDirection::South | FacingDirection::North => [*self, FacingDirection::East, FacingDirection::West],
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FacingDirection::East => &[FacingDirection::East, FacingDirection::North, FacingDirection::South],
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FacingDirection::West => &[FacingDirection::West, FacingDirection::North, FacingDirection::South],
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FacingDirection::South => &[FacingDirection::South, FacingDirection::East, FacingDirection::West],
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FacingDirection::North => &[FacingDirection::North, FacingDirection::East, FacingDirection::West],
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}
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}
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}
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@ -89,6 +91,22 @@ impl FromStr for Maze {
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}
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impl Maze {
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fn valid_moves<'a>(&'a self, state: &'a State) -> impl Iterator<Item = State> + use<'a> {
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let reachable = state.facing.reachable();
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reachable
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.iter()
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.map(|dir| (dir, (state.position.0 + dir.ofs().0, state.position.1 + dir.ofs().1)))
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.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
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.map(|(dir, pos)| State {
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facing: *dir,
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position: pos,
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cost: if *dir == state.facing {
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state.cost + 1
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} else {
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state.cost + 1001
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},
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})
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}
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fn dijkstra(&self) -> usize {
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let (start_x, start_y) = self.map.find(&b'S').expect("can't find start");
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let start = (start_x as CoordType, start_y as CoordType);
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@ -106,32 +124,25 @@ impl Maze {
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facing: FacingDirection::East,
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});
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while let Some(State { cost, position, facing }) = queue.pop() {
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if position == finish {
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return cost;
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while let Some(state) = queue.pop() {
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if state.position == finish {
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return state.cost;
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}
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if distances.get(&(position, facing)).is_some_and(|v| cost > *v) {
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if distances
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.get(&(state.position, state.facing))
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.is_some_and(|v| state.cost > *v)
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{
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continue;
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}
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for (new_dir, new_position, new_cost) in facing
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.reachable()
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.iter()
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.map(|dir| (dir, (position.0 + dir.ofs().0, position.1 + dir.ofs().1)))
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.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
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.map(|(dir, pos)| (dir, pos, if *dir == facing { cost + 1 } else { cost + 1001 }))
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{
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for new_state in self.valid_moves(&state) {
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if distances
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.get(&(new_position, *new_dir))
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.is_none_or(|best_cost| new_cost < *best_cost)
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.get(&(new_state.position, new_state.facing))
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.is_none_or(|best_cost| new_state.cost < *best_cost)
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{
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queue.push(State {
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cost: new_cost,
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position: new_position,
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facing: *new_dir,
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});
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distances.insert((new_position, *new_dir), new_cost);
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distances.insert((new_state.position, new_state.facing), new_state.cost);
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queue.push(new_state);
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}
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}
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}
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@ -155,62 +166,41 @@ impl Maze {
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position: start,
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facing: FacingDirection::East,
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},
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path: Vec::with_capacity(100),
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path: Vec::new(),
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});
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while let Some(PathState { state, path }) = queue.pop() {
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let mut new_path = path.clone();
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new_path.push(state.position);
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if state.position == finish {
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if state.cost < best_cost {
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best_paths.clear();
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best_paths.push(new_path);
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best_cost = state.cost
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} else if state.cost == best_cost {
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best_paths.push(new_path);
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}
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continue;
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}
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while let Some(PathState { state, mut path }) = queue.pop() {
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if distances
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.get(&(state.position, state.facing))
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.is_some_and(|v| state.cost > *v)
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{
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continue;
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}
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if state.position == finish {
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if state.cost < best_cost {
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path.push(state.position);
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best_paths.clear();
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best_paths.push(path);
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best_cost = state.cost
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} else if state.cost == best_cost {
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path.push(state.position);
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best_paths.push(path);
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}
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continue;
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}
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for (new_dir, new_position, new_cost) in state
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.facing
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.reachable()
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.iter()
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.map(|dir| (dir, (state.position.0 + dir.ofs().0, state.position.1 + dir.ofs().1)))
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.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
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.map(|(dir, pos)| {
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(
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dir,
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pos,
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if *dir == state.facing {
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state.cost + 1
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} else {
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state.cost + 1001
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},
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)
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})
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{
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for new_state in self.valid_moves(&state) {
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if distances
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.get(&(new_position, *new_dir))
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.is_none_or(|best_cost| new_cost <= *best_cost)
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.get(&(new_state.position, new_state.facing))
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.is_none_or(|best_cost| new_state.cost <= *best_cost)
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{
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let mut new_path = path.clone();
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new_path.push(state.position);
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distances.insert((new_state.position, new_state.facing), new_state.cost);
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queue.push(PathState {
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state: State {
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cost: new_cost,
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position: new_position,
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facing: *new_dir,
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},
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path: new_path.clone(),
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state: new_state,
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path: new_path,
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});
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distances.insert((new_position, *new_dir), new_cost);
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}
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}
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}
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@ -233,11 +223,11 @@ pub fn part2(input: &str) -> usize {
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let mut maze = parse(input);
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let best_paths = maze.path_dijkstra();
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let mut path_map = maze.map.clone();
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for tile in best_paths.1.into_iter().flatten() {
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path_map.set(&tile, b'O');
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let mut path_map = maze.map.same_shape(false);
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for tile in best_paths.1.iter().flatten() {
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path_map.set(tile, true);
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}
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path_map.count(&b'O')
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path_map.count(&true)
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}
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#[cfg(test)]
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