day16: minor performance and refactoring
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test / AoC 2024 (push) Successful in 3m44s

This commit is contained in:
Keenan Tims 2024-12-16 01:32:51 -08:00
parent 20e6889572
commit c31d653612
Signed by: ktims
GPG Key ID: 11230674D69038D4

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@ -26,11 +26,13 @@ impl FacingDirection {
FacingDirection::North => (0, -1),
}
}
fn reachable(&self) -> [FacingDirection; 3] {
fn reachable(&self) -> &[FacingDirection; 3] {
// Can move perpendicularly or the same direction, backwards would always increase path cost
match self {
FacingDirection::East | FacingDirection::West => [*self, FacingDirection::North, FacingDirection::South],
FacingDirection::South | FacingDirection::North => [*self, FacingDirection::East, FacingDirection::West],
FacingDirection::East => &[FacingDirection::East, FacingDirection::North, FacingDirection::South],
FacingDirection::West => &[FacingDirection::West, FacingDirection::North, FacingDirection::South],
FacingDirection::South => &[FacingDirection::South, FacingDirection::East, FacingDirection::West],
FacingDirection::North => &[FacingDirection::North, FacingDirection::East, FacingDirection::West],
}
}
}
@ -89,6 +91,22 @@ impl FromStr for Maze {
}
impl Maze {
fn valid_moves<'a>(&'a self, state: &'a State) -> impl Iterator<Item = State> + use<'a> {
let reachable = state.facing.reachable();
reachable
.iter()
.map(|dir| (dir, (state.position.0 + dir.ofs().0, state.position.1 + dir.ofs().1)))
.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
.map(|(dir, pos)| State {
facing: *dir,
position: pos,
cost: if *dir == state.facing {
state.cost + 1
} else {
state.cost + 1001
},
})
}
fn dijkstra(&self) -> usize {
let (start_x, start_y) = self.map.find(&b'S').expect("can't find start");
let start = (start_x as CoordType, start_y as CoordType);
@ -106,32 +124,25 @@ impl Maze {
facing: FacingDirection::East,
});
while let Some(State { cost, position, facing }) = queue.pop() {
if position == finish {
return cost;
while let Some(state) = queue.pop() {
if state.position == finish {
return state.cost;
}
if distances.get(&(position, facing)).is_some_and(|v| cost > *v) {
if distances
.get(&(state.position, state.facing))
.is_some_and(|v| state.cost > *v)
{
continue;
}
for (new_dir, new_position, new_cost) in facing
.reachable()
.iter()
.map(|dir| (dir, (position.0 + dir.ofs().0, position.1 + dir.ofs().1)))
.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
.map(|(dir, pos)| (dir, pos, if *dir == facing { cost + 1 } else { cost + 1001 }))
{
for new_state in self.valid_moves(&state) {
if distances
.get(&(new_position, *new_dir))
.is_none_or(|best_cost| new_cost < *best_cost)
.get(&(new_state.position, new_state.facing))
.is_none_or(|best_cost| new_state.cost < *best_cost)
{
queue.push(State {
cost: new_cost,
position: new_position,
facing: *new_dir,
});
distances.insert((new_position, *new_dir), new_cost);
distances.insert((new_state.position, new_state.facing), new_state.cost);
queue.push(new_state);
}
}
}
@ -155,62 +166,41 @@ impl Maze {
position: start,
facing: FacingDirection::East,
},
path: Vec::with_capacity(100),
path: Vec::new(),
});
while let Some(PathState { state, path }) = queue.pop() {
let mut new_path = path.clone();
new_path.push(state.position);
if state.position == finish {
if state.cost < best_cost {
best_paths.clear();
best_paths.push(new_path);
best_cost = state.cost
} else if state.cost == best_cost {
best_paths.push(new_path);
}
continue;
}
while let Some(PathState { state, mut path }) = queue.pop() {
if distances
.get(&(state.position, state.facing))
.is_some_and(|v| state.cost > *v)
{
continue;
}
if state.position == finish {
if state.cost < best_cost {
path.push(state.position);
best_paths.clear();
best_paths.push(path);
best_cost = state.cost
} else if state.cost == best_cost {
path.push(state.position);
best_paths.push(path);
}
continue;
}
for (new_dir, new_position, new_cost) in state
.facing
.reachable()
.iter()
.map(|dir| (dir, (state.position.0 + dir.ofs().0, state.position.1 + dir.ofs().1)))
.filter(|(_, pos)| self.map.get(pos).is_some_and(|c| *c != b'#'))
.map(|(dir, pos)| {
(
dir,
pos,
if *dir == state.facing {
state.cost + 1
} else {
state.cost + 1001
},
)
})
{
for new_state in self.valid_moves(&state) {
if distances
.get(&(new_position, *new_dir))
.is_none_or(|best_cost| new_cost <= *best_cost)
.get(&(new_state.position, new_state.facing))
.is_none_or(|best_cost| new_state.cost <= *best_cost)
{
let mut new_path = path.clone();
new_path.push(state.position);
distances.insert((new_state.position, new_state.facing), new_state.cost);
queue.push(PathState {
state: State {
cost: new_cost,
position: new_position,
facing: *new_dir,
},
path: new_path.clone(),
state: new_state,
path: new_path,
});
distances.insert((new_position, *new_dir), new_cost);
}
}
}
@ -233,11 +223,11 @@ pub fn part2(input: &str) -> usize {
let mut maze = parse(input);
let best_paths = maze.path_dijkstra();
let mut path_map = maze.map.clone();
for tile in best_paths.1.into_iter().flatten() {
path_map.set(&tile, b'O');
let mut path_map = maze.map.same_shape(false);
for tile in best_paths.1.iter().flatten() {
path_map.set(tile, true);
}
path_map.count(&b'O')
path_map.count(&true)
}
#[cfg(test)]